
Solomon Grundy/Earth 2: Harley and her teammates (especially Joker) can gain power quickly while tagged out as his passive does not affect the entire team.Wonder Woman/600: When paired together, they can provide massive power generation and damage boosts to female characters.Lord Joker/Batman Ninja: With the help of Lord Joker, Harley Quinn's Specials deal 20% Area-Effect Damage to the tagged out opponents.Batman/Prime and Green Lantern/Regime: Their combined passives can result in a +45% increase in damage and power generation.Superman/New 52: Harley’s passive can assist Superman in reaching his buffs quicker and increase his basic damage output.Having a card that "counters" Harley Quinn does not mean it is always a good choice. Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Harley Quinn.
Harley's UNBLOCKABLE bomb knocking out an opponent.

Hammer Slam can deal 3 knockout blows without missing a hit Ra's Al Ghul's Scimitar can allow her to clear low level challenge battles with just one tap.Īll versions of Harley Quinn share a unique Special 2, Bag-o-Tricks for more information on it, see that page. This means you can avoid part of s1's damage if you knock her back and block. Her special 1 is partly long-ranged the first two hits are melee, but the AI will attempt to use it at range anyway. This is due to the fact that Insurgency Joker has low stats, Killing Joke Joker's strength comes from his passive (which has no interaction with Harley), Arkham Origins Joker is generally teamed with Arkham teammates (which also includes Harley Quinn/Arkham who offers an additional passive for him), and Prime Joker is a silver card (both his and Insurgency Joker's damage on their passives are also unaffected by Harley's passive), although she can still be effectively combined with any of them. While her passive is doubled on Joker characters, including The Batman Who Laughs/Metal, she is often used without them.

Her second attack makes her the ultimate benefactor she can heal the team, give them a damage boost, or throw a bomb that can't be blocked. Her passive grants a decent bonus to both damage and power generation (essentially Batman/Prime and Green Lantern/Regime's passives combined, slightly weaker individually but doubled for all Joker characters).
